Getting started
$ riddev-studio --init
# RidDev Studios Quick start (placeholder) 1. Install the Windows build from /download. 2. Point the app at your GTA V install path. 3. Create a new workspace and pick a module (Vehicle, Clothing, Weapon, Resource). > This documentation section will be replaced with real setup steps, > screenshots, and troubleshooting once the public beta is live.
For livery workflows, jump to Vehicle Livery. For packaging, see Resource Merger.
Vehicle Livery
Placeholder UV templates, texture export, and YTD round-tripping docs will be published here.
Debadging
Placeholder mesh cleanup, mask workflow, and when to rebuild materials.
Clothing Editor
Placeholder EUP-style components, drawable naming, and pack conventions.
Weapon Tools
Placeholder meta authoring, variations, and attachment layout.
Resource Merger
Placeholder combining streams, fxmanifest snippets, and deploy checks.
FAQ
Placeholder licensing, offline use, supported game builds, and FiveM compatibility notes.