RidDev StudiosRidDev

Documentation

Stub hub sections below anchor the future doc set. Getting Started is placeholder copy until the live guides ship.

Getting started

$ riddev-studio --init

# RidDev Studios Quick start (placeholder)

1. Install the Windows build from /download.
2. Point the app at your GTA V install path.
3. Create a new workspace and pick a module (Vehicle, Clothing, Weapon, Resource).

> This documentation section will be replaced with real setup steps,
> screenshots, and troubleshooting once the public beta is live.

For livery workflows, jump to Vehicle Livery. For packaging, see Resource Merger.

Vehicle Livery

Placeholder UV templates, texture export, and YTD round-tripping docs will be published here.

Debadging

Placeholder mesh cleanup, mask workflow, and when to rebuild materials.

Clothing Editor

Placeholder EUP-style components, drawable naming, and pack conventions.

Weapon Tools

Placeholder meta authoring, variations, and attachment layout.

Resource Merger

Placeholder combining streams, fxmanifest snippets, and deploy checks.

FAQ

Placeholder licensing, offline use, supported game builds, and FiveM compatibility notes.

Service status